Browse docs

FX layers

SlopMotion stacks shader layers on top of looping video inside a single canvas. Layers are added from the FX picker, reordered in the chain, and saved with scenes and playset presets. Browse them all below — filter by category or search by name.

How FX layers work

Layers run top to bottom in the active chain — each one sees the output of the one before it, so reordering changes the look dramatically. Four core layers (Video Speed, Auto-Mix, Transition, Color Adjust) are always on and can't be removed; everything else is added from the picker.

Most layers share the same control model. Automix is the only one without audio trigger mapping.

Base
Resting value when no audio is driving the effect
Audio depth
How much the synced band pushes the value above base
Sync band
Audio source: kick, low, mid, high, beat, master, LFO, envelope…
Trigger
Binary on/off per hit when the band crosses a threshold
Trigger count
For gated effects, how many hits before firing (e.g. every 4 kicks)

All FX layers

Playback

Accelerate FX cartridge
Playback

Accelerate

Trigger-pulse peer of Slowmo — ramps playback toward a peak speed on hits, then eases back.

Try in Studio →
CodeParameter
AMT
Amount
How deep the speed-up goes
DEPTH
Audio depth
Band-driven depth
DUR
Duration (sec)
How long the pulse lasts
MAXS
Peak speed
Maximum playback rate (advanced)
Auto-Mix FX cartridge
Playback

Auto-Mix

core

Automatically advances to another clip from the active playset pool.

Try in Studio →
CodeParameter
INTVL
Time before change
3 – 180 sec timer interval between clips
ORDER
Order
Random / Sequential pool order
TRIG
Trigger mode
Optional: ignore the timer and advance on audio band hits with a required hit count
Boomerang FX cartridge
Playback

Boomerang

Captures a short slice of frames and plays it forward then backward in a loop — a micro-boomerang stutter.

Try in Studio →
CodeParameter
AMT
Amount
Effect strength
SLICE
Slice (sec)
Length of captured segment
CACHE
Cache frames
Frame buffer size (advanced)
CAPFPS
Capture FPS
Sampling rate for the buffer (advanced)
Clip Peek FX cartridge
Playback

Clip Peek

On each trigger, briefly holds the current frame then steps forward a few frames — a staccato preview stutter through the loop.

Try in Studio →
CodeParameter
TRIGGE
Trigger
Band, threshold, and hit count
HOLD
Hold (sec)
How long each peek frame is held
STEFOR
Steps forward
Frames to advance per hit
Cue Layer FX cartridge
Playback

Cue Layer

Pro tier. Trigger-native playback effect — on each cue hit, switch the active playset clip by index and seek to a target frame. Map triggers on each Cue N frame row.

Try in Studio →
CodeParameter
EVTS
Events
How many cues are active (1–4)
CLIP
Cue N clip
1-based index into the current playset pool
FRAME
Cue N frame
Seek target in frames (24 fps loop source rate)

Each Cue N frame row has its own audio trigger. No amount row — map triggers on the frame rows or in the modulation matrix.

Jump Cut FX cartridge
Playback

Jump Cut

Skips frames in bursts on each audio trigger — hard VJ-style jumps, not a UV warp.

Try in Studio →
CodeParameter
TRIGGE
Trigger
Band, threshold, and hit count
SKIP
Skip frames
Frames to skip per burst
BRST
Bursts
Number of jumps per hit
Slowmo FX cartridge
Playback

Slowmo

Pulls playback toward a floor speed when active — dramatic slowdown on hits or sustained modulation.

Try in Studio →
CodeParameter
AMT
Amount
How deep the slow goes
DEPTH
Audio depth
Band-driven depth
FLOOR
Floor speed
Minimum playback rate (advanced)
Stutter Back FX cartridge
Playback

Stutter Back

Rewinds a few frames on each trigger — quick backward glitch in time.

Try in Studio →
CodeParameter
AMT
Amount
Effect strength
REWND
Rewind frames
How many frames to step back
FPS
Timing FPS
Reference frame rate (advanced)
Video Speed FX cartridge
Playback

Video Speed

core

Controls how fast the active clip plays. Base speed is ≥ 0; reverse motion comes from audio offset or playback effects like Boomerang and Stutter Back.

Try in Studio →
CodeParameter
AMT
Base
0 – 5, default ~1×
DEPTH
Audio depth
0 – 10, adds speed variation from the synced band
Zap FX cartridge
Playback

Zap

Rapid-fire montage across multiple clips — each trigger cycles through a short burst of frames from several videos in the pool.

Try in Studio →
CodeParameter
TRIGGE
Trigger
Band, threshold, and hit count
VIDEOS
Videos
How many different clips to pull from
FRAEAC
Frames each
Frames shown per clip in each burst

Transform & space

Mirror FX cartridge
Transform & space

Mirror

Reflects the image on X, Y, or both axes.

Try in Studio →
CodeParameter
AMT
Amount
Blend toward mirrored result
AXIS
Axis
X, Y, or XY
Rotate FX cartridge
Transform & space

Rotate

Fixed-angle rotation of the video plane.

Try in Studio →
CodeParameter
ANGL
Angle
−π – π radians
Scroll FX cartridge
Transform & space

Scroll

Pans the texture in X and Y.

Try in Studio →
CodeParameter
SCRX
Scroll X
Horizontal offset
SCRY
Scroll Y
Vertical offset
Tile FX cartridge
Transform & space

Tile

Repeats the frame in a grid.

Try in Studio →
CodeParameter
AMT
Amount
Blend strength
GRID
Columns / Rows
Grid size (1 – 12 each)
Vibration FX cartridge
Transform & space

Vibration

High-frequency positional shake; great on snare or mid-band triggers.

Try in Studio →
CodeParameter
AMT
Amount
Shake amplitude
DEPTH
Audio depth
Band-driven shake
RATE
Rate (Hz)
Oscillation speed
SUST
Sustain
How long shake lingers after a hit (advanced)
Zoom FX cartridge
Transform & space

Zoom

Uniform scale of the video layer.

Try in Studio →
CodeParameter
SCALE
Scale
0.5 – 2

Color & grade

Color Adjust FX cartridge
Color & grade

Color Adjust

core

Always-on grade applied after the shader chain. Keeps luminosity and contrast in a safe black–white range to avoid color artifacts.

Try in Studio →
CodeParameter
LUM
Luminosity
−1 – 1 brightness offset
CNTR
Contrast
0 – 2, 1 = neutral
SAT
Saturation
0 – 3, 1 = neutral
HUE
Hue
−π – π rotation
Dither FX cartridge
Color & grade

Dither

Blue-noise threshold dither — soft film grain that shimmers and quantizes.

Try in Studio →
CodeParameter
AMT
Amount
Strength
LVLS
Levels / Balance
Gradient vs 2-color binary thresholding
GRAIN
Grain (px)
Cell size (advanced)
Edge FX cartridge
Color & grade

Edge

Sobel-style edge outline over the image.

Try in Studio →
CodeParameter
AMT
Amount
Mix strength
DEPTH
Audio depth
Band-driven intensity
SENS
Sensitivity
Edge detection threshold
WIDTH
Width
Line thickness
SOFT
Softness / Line strength
Advanced tuning
Fade Off FX cartridge
Color & grade

Fade Off

Fades toward black when audio is quiet — useful for breakdowns and silence.

Try in Studio →
CodeParameter
FADE
Silence fade
Base fade amount
DEPTH
Audio depth
How strongly band level opposes the fade
Flash FX cartridge
Color & grade

Flash

Full-frame white flash — classic drop accent.

Try in Studio →
CodeParameter
AMT
Amount
Flash intensity
Glow FX cartridge
Color & grade

Glow

Bloom on bright areas.

Try in Studio →
CodeParameter
AMT
Amount
Bloom mix
SENS
Sensitivity
Luma threshold for bloom
SPRD
Spread
Blur radius of the glow
HDR FX cartridge
Color & grade

HDR

Cinematic grade — lifts black floor, boosts highlights, and softens the knee between them.

Try in Studio →
CodeParameter
AMT
Amount
Grade mix
BLAFLO
Black floor
Shadow lift
HIGBOO
Highlight boost
Bright-end punch
SOFT
Softness
Knee between shadows and highlights (advanced)
Hit Streak FX cartridge
Color & grade

Hit Streak

Streaks bright pixels on audio hits — horizontal, radial, or diagonal trails with controllable decay.

Try in Studio →
CodeParameter
AMT
Amount
Streak mix
DEPTH
Audio depth
Band-driven intensity
LENGTH
Length
Trail reach
MODE
Mode
0=horizontal, 1=radial, 2=diagonal
SENS
Sensitivity
Luma threshold for streak sources
DECAY
Decay
How fast the trail fades
Negative FX cartridge
Color & grade

Negative

Inverts colors toward a photographic negative.

Try in Studio →
CodeParameter
AMT
Amount
Blend toward inverted
Pulse FX cartridge
Color & grade

Pulse

Global brightness pump synced to audio — rhythmic bloom and breath on the whole frame.

Try in Studio →
CodeParameter
REACTI
Reactivity
Base pulse strength
DEPTH
Audio depth
Band-driven intensity
BREATH
Breath
Slow inhale/exhale component
BLOOM
Bloom
Highlight expansion on peaks
Ramp Gradient FX cartridge
Color & grade

Ramp Gradient

Three-way luma remap: shadows, midtones, and highlights each get a color stop.

Try in Studio →
CodeParameter
AMT
Amount
Grade strength
STOPS
Shadows / Midtones / Highlights
Color pickers
SOFT
Softness
Ramp smoothness (advanced)
Vignette FX cartridge
Color & grade

Vignette

Darkens the edges of frame.

Try in Studio →
CodeParameter
AMT
Amount
Vignette strength
DEPTH
Audio depth
Band-pulsing vignette
RAD
Radius
How far the bright center extends
SOFT
Softness
Edge falloff
EDGBLU
Edge blur
Frosted noise scatter on the same radial mask

Warp & pattern

Center Diffuse FX cartridge
Warp & pattern

Center Diffuse

Horizontal strip at a configurable Y position blurs and smears — a “center wipe” diffusion.

Try in Studio →
CodeParameter
SPRD
Spread
Main strength
DEPTH
Audio depth
Band-driven spread
BLUR
Blur
Smear amount
CY
Strip height / Center Y
Advanced geometry
Chroma Ab. FX cartridge
Warp & pattern

Chroma Ab.

Chromatic aberration — RGB channels separate along a direction.

Try in Studio →
CodeParameter
AMT
Amount
Separation distance
ANGL
Angle
Direction (0 – 1 turn)
Concentric Spin FX cartridge
Warp & pattern

Concentric Spin

Rings of the image rotate at stepped offsets — concentric tunnel or spiral modes.

Try in Studio →
CodeParameter
AMT
Amount
Warp strength
DEPTH
Audio depth
Band-driven spin
MODE
Mode
Concentric rings vs spiral
RINSTE
Rings / Step
Segment count and rotation per ring
SPD
Speed
Animation rate
CX
Center X / Y
Rotation origin (advanced)
Custom Shader FX cartridge
Warp & pattern

Custom Shader

User GLSL injected into the chain. Coord mode warps UVs; Color mode processes RGB.

Try in Studio →
CodeParameter
AMT
Amount
Effect mix
TYPE
Type
Coord vs Color
GLSL
GLSL body
Shader code (advanced)
Cymatic FX cartridge
Warp & pattern

Cymatic

Chladni eigenmode coordinate warp — Colwell standing-wave field displaces UVs along nodal geometry. Density selects the mode pair.

Try in Studio →
CodeParameter
AMT
Amount
Warp strength
DEPTH
Audio depth
Band-driven warp
DENS
Density
Wave frequency
Distortion FX cartridge
Warp & pattern

Distortion

Lens and sine-sweep warps.

Try in Studio →
CodeParameter
AMT
Amount
Distortion strength
STYLE
Style
Pinch, horizontal sweep, vertical sweep, radial sweep
CURV
Curvature
Pinch lens strength (pinch mode)
SWEEP
Cycles / Speed
Sweep frequency and motion
CNTRW
Center weight
Radial focus (advanced)
Electric Noise FX cartridge
Warp & pattern

Electric Noise

Procedural electric-field noise with optional trigger rings — glowing interference overlaid on the video.

Try in Studio →
CodeParameter
AMT
Amount
Overlay strength
DEPTH
Audio depth
Band-driven intensity
BLEND
Blend mode
Blend, Difference, Add, Multiply, Layer
SPEZOO
Speed / Zoom / Noise scale
Motion and scale
TURDET
Turbulence / Detail / Glow
Field character
RINMIX
Ring mix / Trigger rings
Concentric edge accents (advanced)
Kaleid. FX cartridge
Warp & pattern

Kaleid.

Kaleidoscope mirror segments.

Try in Studio →
CodeParameter
SLICE
Slices
Number of segments (0 – 24)
ANGL
Angle
Rotation of the kaleidoscope
FRAME
Zoom / Pos X / Pos Y
Source framing inside the kaleidoscope
Liquix FX cartridge
Warp & pattern

Liquix

Horizontal liquid bands that shear and smear — wet VHS-style motion.

Try in Studio →
CodeParameter
AMT
Amount
Strength
DEPTH
Audio depth
Band-driven shear
DENS
Density
Number of bands
SPD
Speed
Animation rate
PIVOT
Wet edge (X)
Pivot position (advanced)
Luma Grid Dots FX cartridge
Warp & pattern

Luma Grid Dots

Grid of squares sized by local brightness — LED-matrix look.

Try in Studio →
CodeParameter
AMT
Amount
Mix strength
COLS
Columns
Grid width
SIZE
Min / Max size
Dot size range by luma (advanced)
Luma Lines FX cartridge
Warp & pattern

Luma Lines

Vertical (or rotated) bars with width driven by local brightness.

Try in Studio →
CodeParameter
AMT
Amount
Mix strength
DENS
Density
Number of lines
WIDTH
Min / Max width
Width range (advanced)
ROT
Rotation
Bar angle (advanced)
Luma Print FX cartridge
Warp & pattern

Luma Print

Halftone-style luma remap — stipple, mosaic, icon glyphs, lines, or radial patterns driven by local brightness.

Try in Studio →
CodeParameter
AMT
Amount
Mix strength
MODE
Mode
Stipple, Mosaic, Icons, Lines, Radial
ICOSET
Icon set
Glyph style when in Icons mode
DENCON
Density / Contrast / Wave
Pattern scale and motion
RADSHA
Radial shape / Rotation
Advanced tuning
Mirror Stripes FX cartridge
Warp & pattern

Mirror Stripes

Layered mirrored stripe overlays — adjustable density, weight, depth, and optional center mirror.

Try in Studio →
CodeParameter
AMT
Amount
Stripe mix
DEPTH
Audio depth
Band-driven intensity
MIRROR
Mirror
Off / On center symmetry
CONSPR
Container / Spread
Frame scale and stripe reach
DENWEI
Density / Weight
Stripe count and thickness
DEPLAY
Depth layers
1, 2, 4, or 8 parallax layers
ROTRAN
Rotate / Randomness
Angle and variation
COLOR
Color
Stripe tint
Neon Grid FX cartridge
Warp & pattern

Neon Grid

Canvas overlay. Neon lines spawned on audio hits; horizontal, vertical, and cross flares with separate colors. Can feed the Metal Sphere environment map when both are active.

Try in Studio →
CodeParameter
TRIGGE
Trigger
Band or beat event spawns lines (kick default)
LINES
Lines per hit
Spawn count
MIX
Horizontal / Vertical mix
Axis balance
LINE
Thickness / Fade speed
Line look
COLOR
Flare colors
Horizontal / vertical / cross color pickers
STR
Flare strength
Intersection glow (advanced)
Normal Map FX cartridge
Warp & pattern

Normal Map

Fake 3D refraction from a procedural normal map — Voronoi or bump source with movable light.

Try in Studio →
CodeParameter
AMT
Amount
Refraction mix
DEPTH
Audio depth
Band-driven wobble
SOURCE
Source
Voronoi vs bump noise
SCAREF
Scale / Refraction / Lighting / Specular
Surface detail
BUMDEP
Bump depth
Height when using bump source
LIGX
Light X / Y
Highlight position (advanced)
Oscilloscope FX cartridge
Warp & pattern

Oscilloscope

Canvas overlay. CRT spectrum waterfall — live FFT prints a phosphor beam at the bottom that scrolls up and fades. Shares the overlay layer (s3) with Neon Grid, Vector Lines, Text Layer, Through The Stars, and Luma Dust (last enabled wins).

Try in Studio →
CodeParameter
AMT
Amount
Overlay opacity
DEPTH
Audio depth
Extra boost from the synced band
TRAIL
Trail
Lines, Fill, or Beam
PHOS
Phosphor
How long the trail persists
AMP
Amplitude
Beam height
PRIY
Print Y
Where the beam prints on the frame
COLLOW
Color low / mid / high
Spectrum intensity → color stops
GLOW
Glow
Phosphor bloom (advanced)
Plasma FX cartridge
Warp & pattern

Plasma

Animated plasma field blended over the video.

Try in Studio →
CodeParameter
AMT
Amount
Mix strength
DEPTH
Audio depth
Band-driven motion
BLEND
Blend mode
Blend, Difference, Add, Multiply, Layer
SPEZOO
Speed / Zoom / Detail
Field motion and complexity
Plexus FX cartridge
Warp & pattern

Plexus

Connected particle web with depth layers — constellation lines over the frame.

Try in Studio →
CodeParameter
AMT
Amount
Overlay opacity
DEPTH
Audio depth
Band-driven sparkle
BLEND
Blend mode
Blend, Difference, Add, Multiply, Overlay
SPEPOI
Speed / Point density / Line intensity
Network motion
DEPLAY
Depth layers
1, 2, 4, or 8 parallax layers
SPARKL
Sparkle
Node glow (advanced)
Point Cloud FX cartridge
Warp & pattern

Point Cloud

Scatters the frame into a depth-sorted point cloud with parallax, defocus, and haze.

Try in Studio →
CodeParameter
AMT
Amount
Mix strength
DENS
Density
Column count
SCAT
Scatter
Depth displacement
PARX
Parallax
Depth-driven shift
DEFOC
Defocus
Point blur
HAZE
Haze
Distance fog
SIZE
Min / Max size
Point size range (advanced)
Pulse March FX cartridge
Warp & pattern

Pulse March

Morphing spherical / organic surface with rim glow — pulsing 3D-ish color form.

Try in Studio →
CodeParameter
AMT
Amount
Mix strength
DEPTH
Audio depth
Band-driven pulse
MORPH
Morph
Shape blend
SPD
Speed
Surface motion
RIPL
Surface ripples
Detail frequency
RIM
Rim glow
Edge brightness (advanced)
Random Gallery FX cartridge
Warp & pattern

Random Gallery

Grid of refracting cells, each showing a drifting crop from the video — mosaic light table.

Try in Studio →
CodeParameter
AMT
Amount
Effect strength
DEPTH
Audio depth
Band-driven drift
CELLS
Cells
Grid size
SPEREF
Speed / Refraction
Motion and lens strength
GRIDRI
Grid drift
Overall pan (advanced)
React Diff. FX cartridge
Warp & pattern

React Diff.

Gray-Scott reaction–diffusion simulation fed by video luma — organic coral patterns that grow and flow.

Try in Studio →
CodeParameter
AMT
Amount
Pattern visibility
DEPTH
Audio depth
Band-driven growth
VIDDRI
Video drive / Feed / Kill
Simulation coupling
PATSIZ
Pattern size / Relief / Flow
Texture scale
GROSTY
Growth / Style map
Speed and color mapping (advanced)
Ripple FX cartridge
Warp & pattern

Ripple

Radial ripples from a center point.

Try in Studio →
CodeParameter
AMT
Amount
Distortion strength
DEPTH
Audio depth
Band-driven ripples
DENS
Density
Ring count
SPD
Speed
Propagation rate
FALL
Falloff
Distance attenuation (advanced)
CX
Center X / Y
Ripple origin (advanced)
Through The Stars FX cartridge
Warp & pattern

Through The Stars

Canvas overlay. Hyperspace starfield with motion trails — flies toward a vanishing point; audio depth pushes streak length.

Try in Studio →
CodeParameter
AMT
Amount
Star visibility
DEPTH
Audio depth
Trail extension on hits
TRADEN
Trail / Density / Speed / Glow
Star motion and brightness
FIESPR
Field spread / Fade-in range
Depth perspective
GLOTIN
Glow tint / Center X / Y
Color and vanishing point (advanced)
Topo Contour FX cartridge
Warp & pattern

Topo Contour

Topographic isolines over the video — rainbow or mono palette with optional valley fill.

Try in Studio →
CodeParameter
AMT
Amount
Line mix
BLEND
Blend mode
Blend, Difference, Add, Multiply, Layer
SCALIN
Scale / Lines / Speed
Contour density
PALETT
Palette
Rainbow vs monochrome
VALFIL
Valley fill / Line width / Video tint
Advanced tuning
Universe Within FX cartridge
Warp & pattern

Universe Within

Fractal zoom tunnel with layered depth and glow — infinite inward motion blended over the video.

Try in Studio →
CodeParameter
AMT
Amount
Tunnel visibility
DEPTH
Audio depth
Band-driven pulse
BLEND
Blend mode
Blend, Difference, Add, Multiply, Layer
SPEFRA
Speed / Fractal zoom
Motion and magnification
LAYERS
Layers
Depth parallax (1, 2, 4, or 8)
GLOW
Glow
Edge brightness (advanced)
Vector Lines FX cartridge
Warp & pattern

Vector Lines

Canvas overlay. Audio-reactive wandering lines with phosphor trails — lines steer and bounce on hits.

Try in Studio →
CodeParameter
AMT
Amount
Line visibility
DEPTH
Audio depth
Hit sensitivity
LINSPE
Lines / Speed / Steering
Path count and smoothness
TURON
Turn on hit
Redirect strength per trigger
THITRA
Thickness / Trail length / Trail fade
Stroke look
GLOLIN
Glow / Line / Glow tint colors
Color pickers (advanced)
Warp Tunnel FX cartridge
Warp & pattern

Warp Tunnel

Spiral tunnel warp with refractive shine — depth fog and multiple arms.

Try in Studio →
CodeParameter
AMT
Amount
Tunnel strength
DEPTH
Audio depth
Band-driven pull
SPEREF
Speed / Refraction / Wave shine
Motion and highlights
SPIARM
Spiral arms
Arm count
DEPFOG
Depth fog
Distance fade (advanced)
Wet Lens FX cartridge
Warp & pattern

Wet Lens

Animated water droplets on glass — gravity, refraction, and specular highlights.

Try in Studio →
CodeParameter
AMT
Amount
Droplet visibility
DEPTH
Audio depth
Band-driven splash
DENSPE
Density / Speed / Refraction / Specular
Drop count and lens strength
GRAVIT
Gravity
Drip bias (advanced)
Wrap FX cartridge
Warp & pattern

Wrap

Radial pull/push warp around a center — magnify or pinch a region.

Try in Studio →
CodeParameter
PULL
Pull / push
Negative = pull, positive = push
DEPTH
Audio depth
Band-driven warp
RAD
Radius
Effect size
FALL
Falloff / Center X / Y
Advanced shape

Glitch

Data Drip FX cartridge
Glitch

Data Drip

Columns of pixels drip downward with chaotic timing — melting datatable.

Try in Studio →
CodeParameter
AMT
Amount
Drip strength
DEPTH
Audio depth
Band-driven chaos
CHAOS
Chaos
Randomness
DENS
Density
Column count
Degauss FX cartridge
Glitch

Degauss

CRT degauss wobble — rolling magnetic distortion with chroma fringe and sustain tail.

Try in Studio →
CodeParameter
AMT
Amount
Distortion strength
DEPTH
Audio depth
Band-driven wobble
DENSPE
Density / Speed
Wave frequency and motion
CHRFRI
Chroma fringe
RGB separation
SUST
Sustain
Tail length after hits (advanced)
Encode Glitch FX cartridge
Glitch

Encode Glitch

Macroblock compression artifacts and horizontal tears — broken codec look.

Try in Studio →
CodeParameter
AMT
Amount
Glitch mix
BLOCK
Block size
Macroblock scale
TEAR
Tear
Horizontal displacement
Ghost Flow FX cartridge
Glitch

Ghost Flow

Melted afterimage flow — soft displacement with chroma bleed that refreshes on hits.

Try in Studio →
CodeParameter
AMT
Amount
Ghost mix
DEPTH
Audio depth
Band-driven intensity
MELT
Melt
How soft the smear gets
FLOSCA
Flow scale
Noise field size
REFRES
Refresh
How often the ghost re-samples
CHRBLE
Chroma bleed
RGB separation in the trail
Glitch FX cartridge
Glitch

Glitch

Multi-layer shape diff glitch — scrolling rectangular interference.

Try in Studio →
CodeParameter
AMT
Amount
Overall glitch strength
Grid Shuffle FX cartridge
Glitch

Grid Shuffle

Splits the frame into a tile grid and scrambles the squares — pulse to reshuffle the layout.

Try in Studio →
CodeParameter
AMT
Amount
Mix toward shuffled tiles
CELLS
Cells
Tiles across
CHAOS
Chaos
Fraction of tiles remapped
PULFOL
Pulse / Follow
Band hits reshuffle the permutation
Midline Stretch FX cartridge
Glitch

Midline Stretch

Splits the frame at a horizontal line and stretches top/bottom independently.

Try in Studio →
CodeParameter
AMT
Amount
Stretch strength
DEPTH
Audio depth
Band-driven stretch
SPLIT
Split Y
Horizontal split position
Pixel Sort FX cartridge
Glitch

Pixel Sort

Sorts bright pixels into smeared streaks — classic databending look with direction and chaos control.

Try in Studio →
CodeParameter
AMT
Amount
Sort mix
DEPTH
Audio depth
Band-driven intensity
THRESH
Threshold
Luma cutoff for sortable pixels
LENGTH
Length
How far streaks travel
CHAOS
Chaos
Randomness in the sort
DIRECT
Direction
0=down, 1=up, 2=right, 3=left
Pulse Rings FX cartridge
Glitch

Pulse Rings

Concentric ring modulation.

Try in Studio →
CodeParameter
AMT
Amount
Ring strength (capped range)
DEPTH
Audio depth
Band-driven scale
DENS
Density
Ring frequency
SPRD
Spread
Modulation radius
RGB Delay FX cartridge
Glitch

RGB Delay

Separates R/G/B with temporal offset — classic RGB split.

Try in Studio →
CodeParameter
AMT
Amount
Channel separation
Time Glitch FX cartridge
Glitch

Time Glitch

Striped columns with independent vertical time offsets — columnar time slip.

Try in Studio →
CodeParameter
AMT
Amount
Effect strength
COLS
Columns
Number of vertical stripes
INV
Invert columns
Subset of columns with inverted timing (advanced)
VHS FX cartridge
Glitch

VHS

Analog tape degradation — tracking noise, chroma bleed, scan lines, and dropouts.

Try in Studio →
CodeParameter
AMT
Amount
Overall mix
DEPTH
Audio depth
Band-driven chaos
TRATAP
Tracking / Tape noise / Chroma bleed
Classic VHS artifacts
SCALIN
Scan lines / Dropout
Line pattern and signal loss
SPD
Speed
Animation rate (advanced)
Video Window FX cartridge
Glitch

Video Window

Picture-in-picture style floating window showing another shuffled moment from the same clip.

Try in Studio →
CodeParameter
SIZE
Size
Window scale
SHUF
Shuffle rate
How often the inner view jumps

Composite & texture

Blur FX cartridge
Composite & texture

Blur

Frosted noise blur — UV scatter from animated fractal noise.

Try in Studio →
CodeParameter
AMT
Amount
Blur radius (0 – 2)
Ember & Heat FX cartridge
Composite & texture

Ember & Heat

Rising heat shimmer with ember glow and optional smoke — warms and warps the frame like air over fire.

Try in Studio →
CodeParameter
HEAT
Heat
Overall intensity
DEPTH
Audio depth
Band-driven intensity
SHMR
Shimmer
Turbulence strength
SPD
Speed
Rise / flicker rate
DENS
Density
How dense the heat field is
EMBR
Ember glow
Warm highlight bloom
SMOKE
Smoke
Soft smoke veil (advanced)
Feedback FX cartridge
Composite & texture

Feedback

Short video feedback loop — trails and recursive smear.

Try in Studio →
CodeParameter
AMT
Amount
Feedback mix (max 0.99)
Fill Layer FX cartridge
Composite & texture

Fill Layer

Solid or gradient color layer composited over the video with blend modes.

Try in Studio →
CodeParameter
AMT
Amount
Blend opacity
STYLE
Style
Solid, Horizontal, Vertical, Radial
COLOR
Start / End
Gradient color pickers
BLEND
Blend
Blend, Diff, Add, Mult, Layer
SOFT
Softness
Gradient falloff (advanced)
Layer Blend FX cartridge
Composite & texture

Layer Blend

Composites a second clip over the main playhead with its own playback speed. Pick by playset index or pin a static loop path.

Try in Studio →
CodeParameter
AMT
Amount
Blend opacity
BLEND
Blend mode
Blend, Difference, Add, Multiply, Layer
CLISOU
Clip source
Index (1-based playset) or Static (pinned path)
CLIP
Clip index
Which library clip when source is Index (1-based)
SPD
Speed
Secondary clip playback rate (advanced)
Luma Dust FX cartridge
Composite & texture

Luma Dust

Canvas overlay. Dense square particles spawned from bright regions of the video — they stick to moving highlights, detach when left behind, and burst on audio hits.

Try in Studio →
CodeParameter
AMT
Amount
Particle visibility
STICK
Stick
Attraction to bright areas
DETACH
Detach
Release when light moves away
BURST
Burst
Scatter strength on triggers
TURSIZ
Turbulence / Size / Brightness
Motion and look
DENQUA
Density / Quality / Trail
Particle count and persistence (advanced)
Mask FX cartridge
Composite & texture

Mask

Procedural mask shapes blended or differenced with the image.

Try in Studio →
CodeParameter
AMT
Amount
Mask strength
SHAPE
Shape
Lines, Circle, Square, Noise, Perspective
BLEND
Blend
Mask, Diff, Add, Mult
SHAPE
Density / Speed / Rotation / Width / Perspective / Focus X
Advanced shape tuning
Metal Sphere FX cartridge
Composite & texture

Metal Sphere

Reflective displaced sphere composited over the video; optional live environment map from the playhead or Neon Grid output.

Try in Studio →
CodeParameter
AMT
Amount
Sphere visibility
DEPTH
Audio depth
Band-driven displacement
ENV
Env
Static vs playhead environment
GEOM
Size / Displacement / Noise scale
Geometry
MATL
Speed / Roughness / Reflection / Orbit
Material and motion
Noise FX cartridge
Composite & texture

Noise

Animated monochrome noise blended over the image.

Try in Studio →
CodeParameter
AMT
Amount
Noise opacity
BLEND
Blend mode
Same set as Layer Blend
SPD
Speed
Noise animation
CELLS
Grid cells
Fine vs coarse grain (advanced)
Peel Layer FX cartridge
Composite & texture

Peel Layer

Dual video. Peels a corner of the main frame back to reveal an under clip. Shares the secondary decoder (s2) with Layer Blend, Video Map, and Shatter Layer.

Try in Studio →
CodeParameter
AMT
Amount
How far the peel opens
DEPTH
Audio depth
Band-driven peel
CORN
Corner
TL, TR, BR, or BL
CURL
Curl
How tightly the peel curls
ESOFT
Edge softness
Peel edge falloff (advanced)
UCLIP
Under clip
1-based playset index shown underneath
Pixelate FX cartridge
Composite & texture

Pixelate

Mosaic blocks — cells across maps to Hydra grid divisions (higher = finer blocks).

Try in Studio →
CodeParameter
CELLS
Cells across
4 – 512 divisions
Sharpen FX cartridge
Composite & texture

Sharpen

Unsharp-style crispness.

Try in Studio →
CodeParameter
AMT
Amount
Sharpen strength
DTL
Detail
Kernel radius
Shatter Layer FX cartridge
Composite & texture

Shatter Layer

Dual video. Breaks the frame into irregular shards with gaps — black or another clip shows through. Shares the secondary decoder (s2) with Layer Blend, Video Map, and Peel Layer.

Try in Studio →
CodeParameter
AMT
Amount
Shatter strength
DEPTH
Audio depth
Band-driven shatter
GAPS
Gaps
Black or Clip through the cracks
DENS
Density
How many shards
GAPW
Gap width
Width of the cracks
SCAT
Scatter
How far shards displace
IRREG
Irregularity
Shard shape variation (advanced)
GCLIP
Gap clip
Playset index when Gaps is Clip (advanced)
Text Layer FX cartridge
Composite & texture

Text Layer

Canvas overlay. Custom message rendered over the video with font, alignment, glow, and entrance animations.

Try in Studio →
CodeParameter
AMT
Amount
Text opacity
DEPTH
Audio depth
Band-driven pulse / glitch
MESSAG
Message
Free-text string
SIZPOS
Size / Position X / Y
Layout
ALIFON
Align / Font / Weight / Tracking
Typography
COLOR
Color
Text fill
ANIM
Anim
None, Fade, Rise, Type, Pulse, Glitch
ANISPE
Anim speed / Glow / Shadow
Motion and effects (advanced)
Transition FX cartridge
Composite & texture

Transition

core

Plays when clips change (manual prev/next, Auto-Mix, or beat-driven advance).

Try in Studio →
CodeParameter
AMT
Amount
0 – 1 blend strength
STYLE
Style
Fade, Zoom, Swipe, Pixelate, Random
DUR
Duration
0 – 5 sec
Trigger Debug FX cartridge
Composite & texture

Trigger Debug

Developer overlay: beat highway, band triggers, and event log for tuning detection. Not a show effect.

Try in Studio →
CodeParameter
OPAC
Opacity
Overlay visibility
BEATS
Beat window
Bars shown on highway (advanced)
Video Map FX cartridge
Composite & texture

Video Map

Dual video. Reuses the secondary clip (s2) as a luma mask or UV displace of the chain below — punch holes with bright regions, or warp the frame from the second source's motion. Shares the secondary decoder with Layer Blend, Peel Layer, and Shatter Layer.

Try in Studio →
CodeParameter
AMT
Amount
Mask strength or displace amplitude
MODE
Mode
Mask (luma key) or Displace (UV warp)
INVERT
Invert
Flip the mask / displace direction
THRSOF
Threshold / Softness
Luma cutoff and edge falloff (Mask mode)
CLISOU
Clip source
Index (1-based playset) or Static (pinned path)
CLIP
Clip index
Which library clip when source is Index (1-based)
SPD
Speed
Secondary clip playback rate (advanced)