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Luma Dust FX cartridge
Composite & texture

Luma Dust

Canvas overlay. Dense square particles spawn from the frame center and spread outward. Most of the grain budget sits on the brightest luma; a reserve stays free so new almost-white highlights cast immediately in that highlight’s color. Grains sit on that spot and leave when its luma changes — they do not chase the light. Free grains fade out before they leave the frame.

Try in Studio →
CodeParameter
AMT
Amount
Particle visibility
HOLD
Hold
How much luma change they tolerate before leaving
LEAVE
Leave
How soon they drift off if the highlight stays
BURST
Burst
Scatter strength on triggers
TURBUL
Turbulence
Noise wander after they leave
SPECTR
Spectral
Prism / rainbow tint and RGB fringe
SIZBRI
Size / Brightness
Grain scale and lift
DENQUA
Density / Quality / Trail
Particle count and persistence (advanced)

Luma Dust

Live Luma Dust on a looping clip. Click to mount the scene player.

Hover the stage for clip transport. Space, arrows, and F only apply while the demo is focused. Audio-mapped params stay at their base amount. Flashing imagery.