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Blend modes

Whenever SlopMotion has to put one image on top of another, it uses a blend mode. The same six modes appear everywhere, so learning them once pays off across the whole tool.

ModeWhat it doesReach for it when
BlendStraight crossfade. Amount slides between the picture underneath and the layer on top.You want a plain dissolve and predictable control.
DiffAbsolute difference. Matching areas go black; mismatched areas invert into hard, electric colour.You want the layer to fight the video rather than sit on it.
AddAdditive light. Brightness accumulates and clips toward white.The layer is light - glows, particles, line work, generative fields.
MultMultiply. Dark areas of the layer darken the picture; white leaves it alone.The layer is a shadow, a grade, or a printed texture.
LayerAlpha composite through a luma key. The layer's dark pixels drop out and its bright pixels sit on top.You want a generator to appear as an object, with black treated as empty.
OverlayMultiply in the shadows, screen in the highlights. Contrast goes up and the underlying image keeps its shape.You want texture and punch without flattening the video.

Amount is the control for all of them - and it is audio-aware, with the usual Base / Audio depth / Trigger model from Audio bands & triggers. Blend, Add, Mult, and Overlay treat it as a mix. Diff scales the layer before differencing, so the effect still fades in cleanly from zero.

Layer is the exception. There, Amount is the luma cut-off of the key rather than an opacity - turning it up raises the threshold, so more of the layer's darker pixels key away and only the brightest survive. If a Layer-mode generator vanishes as you push Amount, that is why.

Where the selector appears

On a layer. The generative and compositing layers that draw something new over the chain carry their own blend mode: Fill Layer, Grid Room, Shape Layer, Pattern, Plasma, Plexus, Superformula, Topo Contour, Universe Within, Electric Noise, Noise, and Layer Blend. Each ships with a sensible default - Fill Layer and Grid Room start on Blend, Shape Layer on Layer, Plexus and Superformula on Add - so the layer looks right before you touch anything.

Inside a group. A group's Mix control is the blend mode used between the layers stacked inside its buffer. It defaults to Add. In this position, Layer mode composites straight alpha instead of applying a luma key, and every layer contributes at full strength - each layer's own Amount already governs how strong it is. See FX groups.

On a group's output. How the finished group buffer meets the main chain. This is the only place with a seventh mode, Mask, which turns the buffer into a stencil instead of an image - see Masks.

Layers with their own smaller set

A few layers predate the shared selector and expose a narrower list:

  • Mask offers Mask, Diff, Add, and Mult - its first mode multiplies the shape into the frame rather than crossfading.
  • Video Map has no blend mode at all; its Mode switch chooses between using the second clip as a luma mask or as a UV displacement.

Order still matters

A blend mode only describes the meeting of two images - it does not change the fact that the chain runs top to bottom. Add on a layer near the top of the chain gets pulled through everything below it; the same layer at the bottom lands on the finished picture. When a blend mode is not doing what you expect, try moving the layer before you try another mode.