
Composite & texture
Grid Room
Procedural layer. A perspective wireframe room over the chain - lit box interior with a movable point light, bounced fill, and Full / Depth / Rings lattice. Travel slides the room along depth; Back wall shears the far end.
Try in Studio →Screenshots
| Code | Parameter |
|---|---|
AMT | Amount Layer opacity |
DEPTH | Audio depth Band-driven opacity |
BLEND | Blend mode Blend, Diff, Add, Mult, Layer, Overlay |
FIEOF | Field of view / Camera depth Lens tightness and dolly |
BACWAL | Back wall X / Y Shear the far wall |
TRAVEL | Travel Depth scroll speed |
CELLS | Grid cells Lattice density |
GRID | Grid Full, Depth, or Rings |
GRICOL | Grid color / Grid glow Line color and halo |
LIGX | Light X / Y / Light strength Point-light position and power |
GLOILL | Global illumination Bounced wall fill |
PANTIL | Pan / Tilt / Line width Camera look and wire thickness (advanced) |
LIGDEP | Light depth / Light / Walls Light Z, light color, and wall color (advanced) |
Grid Room
Live Grid Room on a looping clip. Click to mount the scene player.