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Grid Room FX cartridge
Composite & texture

Grid Room

Procedural layer. A perspective wireframe room over the chain - lit box interior with a movable point light, bounced fill, and Full / Depth / Rings lattice. Travel slides the room along depth; Back wall shears the far end.

Try in Studio →
CodeParameter
AMT
Amount
Layer opacity
DEPTH
Audio depth
Band-driven opacity
BLEND
Blend mode
Blend, Diff, Add, Mult, Layer, Overlay
FIEOF
Field of view / Camera depth
Lens tightness and dolly
BACWAL
Back wall X / Y
Shear the far wall
TRAVEL
Travel
Depth scroll speed
CELLS
Grid cells
Lattice density
GRID
Grid
Full, Depth, or Rings
GRICOL
Grid color / Grid glow
Line color and halo
LIGX
Light X / Y / Light strength
Point-light position and power
GLOILL
Global illumination
Bounced wall fill
PANTIL
Pan / Tilt / Line width
Camera look and wire thickness (advanced)
LIGDEP
Light depth / Light / Walls
Light Z, light color, and wall color (advanced)

Grid Room

Live Grid Room on a looping clip. Click to mount the scene player.

Hover the stage for clip transport. Space, arrows, and F only apply while the demo is focused. Audio-mapped params stay at their base amount. Flashing imagery.