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Normal Map FX cartridge
Warp & pattern

Normal Map

Fake 3D refraction from a procedural normal map - Voronoi or bump source with movable light.

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CodeParameter
AMT
Amount
Refraction mix
DEPTH
Audio depth
Band-driven wobble
SOURCE
Source
Voronoi vs bump noise
SCAREF
Scale / Refraction / Lighting / Specular
Surface detail
BUMDEP
Bump depth
Height when using bump source
LIGX
Light X / Y
Highlight position (advanced)

Normal Map

Live Normal Map on a looping clip. Click to mount the scene player.

Hover the stage for clip transport. Space, arrows, and F only apply while the demo is focused. Audio-mapped params stay at their base amount. Flashing imagery.