
Warp & pattern
Normal Map
Fake 3D refraction from a procedural normal map - Voronoi or bump source with movable light.
Try in Studio →Screenshots
| Code | Parameter |
|---|---|
AMT | Amount Refraction mix |
DEPTH | Audio depth Band-driven wobble |
SOURCE | Source Voronoi vs bump noise |
SCAREF | Scale / Refraction / Lighting / Specular Surface detail |
BUMDEP | Bump depth Height when using bump source |
LIGX | Light X / Y Highlight position (advanced) |
Normal Map
Live Normal Map on a looping clip. Click to mount the scene player.